using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ShotRotates : MonoBehaviour {

	// Use this for initialization
	void Start () {
		this.transform.eulerAngles = new Vector3(Random.Range(0, 360),Random.Range(0, 360),Random.Range(0, 360));
	}
	
	// Update is called once per frame
	void Update () {
		this.transform.Rotate(Time.deltaTime * 145, Time.deltaTime * 115, Time.deltaTime * 125);
	}
}
