using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CharacterProfile : MonoBehaviour {

	[SerializeField]HealthBar _healthBar;

	public HealthBar healthBar
	{
		get {return this._healthBar;}
	}

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
