using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "Player Controls", menuName = "LD42/New Controls")]
public class PlayerControls : ScriptableObject {
	public KeyCode up;
	public KeyCode down;
	public KeyCode left;
	public KeyCode right;
	public KeyCode attack1;
	// public KeyCode attack2;
}
